General Update 0.13.6
Memory Mansion » Devlog
Stable build 0.13.6
- Cards no longer get refilled on match.
- Light is now persistent through the levels, when light runs out players will start getting damaged when they fail to match cards.
- Added a new type of "fuel" card that can be used to top up light.
- Introduced the Area idea. The Mansion will contain several Areas, each containing a number of rooms.
- Added a new Foyer menu where you can choose which Area you want to go. (Currently only the Dungeon area is open.)
- Added three new "Trinkets" to help you on your journey. You buy trinkets with Junk you collect during playthroughs.
- Monocle. Allows you to see if the cards surrounding the first revealed card are good or bad. Can only be used once per room.
- Hammer. Allows you to destroy up to four cards per room.
- Tippy Upgrade. Upgrades your maximum light amount and refills it.
- Added a Merchant that appears every time you clear a room. Sells Trinkets.
- Minor UI Adjustments.
- Added a option menu that allows you to exit out of the area,
- Removed the obsolete "turn" counter.
- Added a row that shows equipped trinkets.
- Light counter now shows current and maximum light
Memory Mansion
A memory matching rogue-like experience
Status | In development |
Author | heyits5AM |
Genre | Card Game |
Tags | Roguelike, Roguelite |
More posts
- General Update 0.13.7May 21, 2019
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